A Status affects Pawns in myriad positive or negative ways. Statuses are gained as buffs, or inflicted by Pawn attacks, Items, or Styles. Individual Statuses do not stack unless otherwise noted. If a Pawn is affected by a Status and gains the same Status again, the longer duration is chosen.
• Pawns with
bleed take 5% of their remaining hp per second.
• Pawns cannot die from bleed.
Sources: Ship
• Pawns with
disarmed do not instantiate attacks.
• Their attack cycle continues in the background.
• A Pawn can "lose" an attack if disarmed even for a split-second.
• Pawns with
drunk have a 20% chance to miss.
• Missing while drunk causes a Pawn to change directions.
• Pawns affected by drunk do 1.5× damage.
Sources: Smoke
• Pawns with ![]()
hazy have a 50% chance to miss attacks.
Source: Cat
• Pawns with ![]()
lazy have a 0.5× penalty to asp.
• Pawns with
scared turn away from attacks that hit them.
Sources: Slug
• Pawns with
sick take 1% of their missing hp per second.
• Pawns can die from being sick.
Sources: Mecha, Ship, Bully, Glue, Flask
• Pawns with
slow move at 0.5× speed.
• The Pawn's actual spd is unaffected.
Sources: Fish, Ghost, Mecha, Top, , Bully, Skates
• Pawns with
sprint move at 1.5× speed.
• The Pawn's actual spd is unaffected.
Sources: Cat, Demon, Fish, Mummy, Demon, Glue, Tire
• Pawns with
stuck do not move normally.
• The Pawn's actual spd is unaffected.
• Some Pawns have special interactions with stuck, like Top and Ram.
Sources: Chair, Demon, Ghost, Mecha, Ram, Milkshake
• Pawns with
tanky take 0.5× damage.
Sources: Fish, Mummy, Witch, Antimatter
• Pawns with
void ignore all enemy hits.
• Damage from status sources like bleed and sick is not prevented.
• Some mechanics ignore void, like Haunt.
• Pawns with
weak do 0.5× damage.