Styles modify Pawn offense using different charge mechanics. Contrary to the random nature of Pawn behavior, the effects of Pawn styles are consistent and predictable.
Style charges are visualized by colored orbs that orbit Pawns.

• Dealing damage grants 1 charge of Berserk, up to 5.
• Every 3.0 seconds a charge is lost if not refreshed.
• For each charge gain 10% bonus asp, up to 50%.
• Items do not trigger nor benefit from Berserk.
• Berserk charge orbs are green.

• Touching a Pawn grants a Bully Charge, up to 5 total.
• The charge is added before damage are effects are applied.
• Charges reset to 0 after 10.0 seconds without a touch.
• Bully charge orbs are pink.
• Pawns start the game with a pink Bully Circle.
• The circle's size is increased by 20% for every charge.
• Any Pawn who enters the circle is touched by the Bully.
• A touch hits for hp * 0.02 * charges damage.
• Thus, a Bully's touch hits for 2 ~ 10% of its current hp.
• The circle does not touch Pawns with void.
• Touching Pawns without Bully has additional effects:
• Gain sprint for 1.0 second per charge.
• Inflict slow for 1.0 second per charge.
• Inflict weak for 1.0 second per charge.

• Not hitting for 2.0 seconds grants 1 charge of Mighty.
• A Pawn may only have 5 of these charges at once.
• For each charge gain 20% bonus damage, up to 100%.
• All charge are consumed on hit.
• Mighty charge orbs are red.

• Changing direction or sprinting grants 1 charge of Parkour.
• A Pawn may only have 5 of these charges at once.
• Gain 4 ~ 20 base damage (4 × charges), subject to def and pen.
• Gain 10 ~ 50% move speed (10% × charges) that multiplicatively stacks with sprint.
• Lose a charge every 5.0 seconds without direction changes or sprinting.
• Lose all charges if stuck by an enemy, and can't gain charges while stuck.
• Parkour charge orbs are blue.

• Pawns start the game with 1 charge of Slayer.
• Killing blows grant additional charges with no limit.
• Hits do 1% of the victim's missing hp as bonus damage per charge.
• The bonus damage from Slayer bypasses the victim's def.
• All sources of damage can grant Slayer charges.
• Slayer charge orbs are purple.