
• The Ram channels for 3.0 seconds when it hits a wall or changes direction.
• This channel period is modified by asp, reducing the time it takes to channel.
• After channeling, the Ram summons Horns and starts to Charge
• See the Stubborn section for how the Ram interacts with redirects.
• While charging, the Ram's spd is multiplied by 1.05× every 0.1 seconds.
• The Ram's spd is clamped between 20 and 120 during Charge.
• For the entire duration of Charge, the Ram is affected by the tanky status.
• When Charge ends, all sources of tanky are removed from the Ram.
• If the Ram becomes stuck the Charge is paused, not cancelled.
• Horns is an area attack that persistently floats in front of the Ram.
• The damage of Horns is equal to the spd of the Ram, effectively 20 ~ 120.
• Horns grow in size and flash rainbow colors when the Ram is at max spd.
• If the Ram becomes disarmed, Horns does half damage.
• When the Ram finishes charging, Horns vanish as quick as they appeared.
• The Ram ignores offensive redirects like Milkshake, Yarn, Scared.
• Missed attacks, such as from Hazy or Drunk, do not redirect the Ram.
• However, self-inflicted redirects, like Map or Skates function normally.
• Thus, self-inflicted redirects will intentionally halt and reset Charge.