Candle • Cat • Chair • Demon • Fish • Ghost • Mecha • Mummy • Pirate • Ship • Slug • Top • Witch

• Every 3.0 ~ 5.0 seconds, Witch performs a trick.
• The trick teleports the Witch to a nearby location.
• Both here and there, a frog is summoned.
• Witch cannot trick if stuck.
• Trick has a 50% chance to chain, immediately tricking again.
• Every chained trick summons an extra frog.
• While chaining trick, Witch gets void until the trick is done.
• There is absolutely no limit on the number of times a trick can chain.
• The cooldown between attacks starts when the trick finishes.
• Frog is a single target attack that hits for 50 damage.
• Frogs jump every 1.0 ~ 2.0 seconds and expire after 8.0 seconds.
• Every 10.0 ~ 15.0 seconds, Witch drops a cauldron.
• The cauldron is an area attack that hits for 50 damage.
• Every 2.0 seconds, cauldron spawns a frog.
• Pawns hit by cauldron receive the lazy status for 5.0 seconds.
• Cauldron grows in size for 10.0 seconds before expiring.
• If the Witch touches a wall, it turns into a magical broom.
• As a broom, the Witch has permanent void and quickly flies across the arena.
• After reaching the other side, the Witch returns to normal form.
• The Witch cannot trick as a broom, but cauldron, items, and styles still work.
• The 10.0 second cooldown for broom starts after returning to normal form.
Poor, poor Witch. Had a pet frog. Named it Gregory. Loved that frog. One night a fox snuck into the house and gobbled the little frog up. It was so profoundly unfair.
Since that tragic night, the Witch has been obsessed with summoning magic, hoping to one day make a perfect copy of Gregory. And until then, a nightly fox stew.