Items modify Pawns in novel ways. Items are triggered by something.

• Gain void for 3.0 seconds every 15.0 ~ 20.0 seconds.
• After leaving the void, gain a random negative status.
• Potential statuses include: hazy, lazy, scared, slow, and weak.
• The negative status lasts until the next time Antimatter triggers.

• Attacks have a 25% chance to crit and roll three dice.
• The attack's damage is multiplied by 1 + 3d6 * 0.1.
• This multiplies damage by 1.3x ~ 2.8x or 2.05x on average.
• Over time, Dice increases a Pawn's damage by 1.2625x.
• Pawns that trigger Dice will see their rolls visualized.

• Pawns with Flask take a swig every 5.0 ~ 10.0 seconds.
• The alcohol causes drunk and slow for 5.0 seconds.
• After drinking, the Flask is thrown as a single target attack.
• The thrown Flask does 35 damage and expires after hitting a wall.

• Attacks apply slow for 1.0 second.
• Attacks have a 10% chance to apply stuck for 5.0 seconds.
• Whenever a Pawn is stuck from Glue, it takes 25 damage.


• Killbots attack every 2.0 ~ 3.0 seconds and do 10 damage.
• Killbots loosely follow the Pawn that summoned them.
• Killbots don't trigger styles except to add Slayer charges.
• Killbots start with 1 overdrive charge.
• When a Killbot hits a Pawn it gains a charge, up to 3 total.
• Each overdrive charge adds 25% to size and damage.
• Charges reset after 10.0 seconds if no attack hits.

• When a Pawn with Map is hit, it drops a bomb and teleports away.
• Map has a randomized 6.0 ~ 8.0 second cooldown.
• The teleport distance is at least the board's radius.
• Teleporting with Map clears both slow and stuck.
• While teleporting, drop a bomb on the ground that instantly explodes.
• The bomb's explosion hits for 25 damage and lasts 1.0 second.

• Every 8.0 ~ 12.0 seconds, consume a Milkshake.
• Milkshake grants stuck and tanky for 1.0 seconds.
• Milkshake redirects all nearby Pawns to the drinker's position.
It brings all the the boys to the yard.

• When hit, Pawns with Skates turn towards the closest wall.
• When Skates trigger, Pawns gain sprint for 5.0 seconds.
• Skates cannot trigger for 5.0 seconds after activating.
• When Skates trigger, 2 blades orbit the Pawn for 5.0 seconds.
• Blades cause 5 damage and inflict bleed for 2.0 seconds.
• Blades are single target attacks.

• Every 5.0 ~ 10.0 seconds, Pawns toss a Smoke in a random direction.
• The cloud expands before expiring after 5.0 seconds.
• Smoke does 20 damage and inflicts hazy for 5.0 seconds.

• After 5.0 ~ 10.0 seconds, Pawns launch a Tire forward.
• The cooldown only ticks down when a Pawn has no active Tire.
• Wall bounces redirect the Tire and lower its speed and damage.
• Tire inflicts 30 - 5 * bounces damage and stuck for 3.0 seconds.
• After hitting 4 walls, the Tire expires and the cooldown starts.