Items modify Pawns in novel ways. Refer to Combat for information on how Items deal their damage.
• Attacks have a 20% chance to 'crit' and roll three dice.
• The attack's damage is multiplied by 1 + 3d6 * 0.1.
• This multiplies damage by 1.3x ~ 2.8x or 2.05x on average.
• Pawns that trigger Dice will see their rolls visualized on dice.
• Pawns with Flask take a swig of alcohol every 5.0 ~ 10.0 seconds.
• Flask causes Drunk and Slow for 5.0 seconds.
• After drinking, the Flask is thrown as a single target attack.
• The thrown Flask does 35 damage and expires after hitting a wall.
• Attacks always apply Slow for 1.0 second.
• Attacks have a 20% chance to apply Stuck for 5.0 seconds.
• Whenever a Pawn is Stuck from Glue, it takes 25 damage.
• Killbots attack every 2.0 ~ 3.0 seconds and do 10 damage.
• Killbots loosely follow the Pawn that summoned them.
• Killbots start with 1 overdrive charge.
• When a Killbot hits a Pawn it gains a charge, up to 3 total.
• Each overdrive charge adds 25% to size and damage.
• While fully charged, Buzzsaw inflicts Bleed for 5.0 seconds.
• Charges reset after 10.0 seconds if no attack hits.
• When a Pawn with Map is hit, it Teleports away.
• Map has a randomized 8.0 ~ 10.0 second cooldown.
• The Teleport distance is at least the board's radius.
• Teleport clears both slow and stuck.
• After relocating, the Pawn changes direction.
• Map will not trigger Teleport from Status damage.
• Just before Teleport activates, drop a Bomb on the ground.
• The Bomb instantly explodes, hitting for 25 damage.
• The explosion grows in size and lasts for 1.0 second.
• Every 8.0 ~ 12.0 seconds, consume a Milkshake.
• Milkshake grants Stuck and Tanky for 3.0 seconds.
• Milkshake redirects all nearby Pawns to the drinker's position.
It brings all the the boys to the yard.
• When hit, Pawns with Skates turn towards the closest wall.
• When Skates trigger, Pawns gain Sprint for 5.0 seconds.
• Skates cannot trigger for 5.0 seconds after activating.
• When Skates trigger, 2 blades orbit the Pawn for 5.0 seconds.
• Blades cause 5 damage and inflict Bleed for 2.0 seconds.
• Blades are single target attacks.
• Every 5.0 ~ 10.0 seconds, Pawns toss a Smoke in a random direction.
• The Smoke cloud expands before expiring after 5.0 seconds.
• Smoke does 10 damage and inflicts Hazy, Slow, and Weak for 6.0 seconds.
• After 5.0 ~ 10.0 seconds, Pawns launch a Tire forward.
• The cooldown only ticks down when a Pawn has no active Tire.
• Tire is a single target attack that deals 60 - 5 * bounces damage.
• Wall bounces redirect the Tire and lower its speed and damage.
• Tire applies Stuck for 3.0 seconds on hit.
• After hitting 4 walls, the Tire expires.
• Killing a Monster releases Spirits.
• Worms, Snakes, and Fiends release 2, 5, and 10 Spirits respectively.
• Spirits are a single target attack that do 10 damage.
• Spirits circle their liberator and last until they hit another Pawn.